Entry tags:
story sketch: without fail [update: 07-27-2011]
This is a sketch of warsailor Brelig's encounter with a deathfin sea monster, from Without Fail, a new Torn World story by
ysabetwordsmith:

cleaned-up sketch:

rough sketch:

This picture is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License, and may be freely used under the terms of that license with a link back to mikaspace.net Please see terms of use for details.

Click to sponsor this sketch and support the artist!
Feedback and contributions of any amount are greatly appreciated :)
linkbacks: 15
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Brelig swiped his sickle toward the bleeding eyelid again -- and the deathfin grabbed him by that arm, lifting him high above the ship. The sudden shock of pain frayed his concentration. Brelig swung in the air, blood raining everywhere. Then he pulled himself upward to swing the axe into the deathfin's eye.

cleaned-up sketch:

rough sketch:

This picture is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License, and may be freely used under the terms of that license with a link back to mikaspace.net Please see terms of use for details.

Click to sponsor this sketch and support the artist!
Feedback and contributions of any amount are greatly appreciated :)
linkbacks: 15
Re: Hmm...
Here's a great nose-on view of Sir Hiss:
http://www.cornel1801.com/disney/Robin_Hood/Sir_Hiss.jpg
... and you can see the similarity in the round nose and cheeks, and the skinny neck.
Kaa is pointier, with his eyes higher:
http://vinylmationkingdom.com/wp-content/uploads/2011/05/kaa.png
The really cool thing is that, while there are similarities, the deathfin is no more a copy of either than they are like each other. They're just using a similar school of art with some of the same underlying principles.
Re: Hmm...
Re: Hmm...
Re: Hmm...
Re: Hmm...
Ellen's latest sketch on the Muse Fusion page has started a discussion about body proportion when drawing dwarves (something you nailed in this picture) because it's different from standard human proportion. I actually went out and looked up some references for how many "heads" high various figures should be.
Re: Hmm...
Re: Hmm...
I particularly like art books that focus on anatomy because that can help with descriptions or with designing new species. I spent a lot of time looking at different dinosaurs, large sea animals, and mythical beasts when I went to design Torn World's food web. I wanted the sea monsters to be biologically plausible, exciting in stories, and photogenic.