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story sketch: without fail [update: 07-27-2011]
This is a sketch of warsailor Brelig's encounter with a deathfin sea monster, from Without Fail, a new Torn World story by
ysabetwordsmith:

cleaned-up sketch:

rough sketch:

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Brelig swiped his sickle toward the bleeding eyelid again -- and the deathfin grabbed him by that arm, lifting him high above the ship. The sudden shock of pain frayed his concentration. Brelig swung in the air, blood raining everywhere. Then he pulled himself upward to swing the axe into the deathfin's eye.

cleaned-up sketch:

rough sketch:

This picture is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License, and may be freely used under the terms of that license with a link back to mikaspace.net Please see terms of use for details.

Click to sponsor this sketch and support the artist!
Feedback and contributions of any amount are greatly appreciated :)
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SQUEE!!
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Hmm...
So, look at the deathfin. The fangs are sharp, yes, but the original example pointed out that teeth don't always determine the result. The eyes are rounded, along with the general shape of the head and then the nose. Since we've got a nose-on view of this deathfin, the alarming arrowhead shape of the head isn't obvious, although if you know it exists then you can see it hinted in the bulge of the cheeks. The end result is cute in a monstrous kind of way.
I am suddenly, vividly reminded of the alligators in "The Rescuers." Brutus and Nero were both cute and creepy:
http://www.connectedconcepts.net/photos/blog1/tgrsp506.jpeg
Then I think about why I like this picture, which has a softer style than some of the Torn World art and in a way that isn't obviously associated with violent adventure scenes ... and I remember reading pirate stories and sea monster stories as a kid that were illustrated a lot like this. So that's what it touches on for me. I like things that are simultaneously cute and dangerous.
I'm not sure if this matches any of your parameters, but it's worth exploring.
Re: Hmm...
Re: Hmm...
Sooth. I am a fan of Disney art (my partner Doug is a major animation fan too) and I like children's book illustrations. I think something about the combination of cute and creepy touches childhood memories of watching movies or reading books and being really scared in a fun way.
>> Adding more detail might shift it slightly, but my deathfin is definitely safe-for-kids type scary as opposed to the meant-for-adults variety...I'm content with that, so as long as you're happy with it too, we'll let him be a bit cute :) <<
I think it works. The deathfin might get clarified a bit, but doesn't need to be sharpened, if that distinction makes sense. The main detailed I'd refine, given enough audience participation, would be Brelig and the action on the deck of the ship.
I'm also amused that the cannoneer has decided to take another shot at the deathfin now that the neck is well out of the water and in clear range. It wasn't something that Brelig was in any position to notice, but fits with the story as another reason for the deathfin to drop him and scram.
Adding more detail might shift it slightly, but my deathfin is definitely safe-for-kids type scary as opposed to the meant-for-adults variety...I'm content with that, so as long as you're happy with it too, we'll let him be a bit cute :)
Re: If this gets to the next stage...
I think it does. I'll probably refine the edges a bit, and maybe add a hint of texture, but the shape will probably stay the same.
Yay! I'm glad you liked that little addition :)
Re: If this gets to the next stage...
That sounds good.
>> Yay! I'm glad you liked that little addition <<
I enjoy it when people can extrapolate details from my stories that aren't specified in the text. It lets me know that I've succeeded in giving people a glimpse of another world. *ponder* And you're two-for-two doing that now. Yay!
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*laugh* And now I've got "Sir John the Worst" running through my head...
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Here's a great nose-on view of Sir Hiss:
http://www.cornel1801.com/disney/Robin_Hood/Sir_Hiss.jpg
... and you can see the similarity in the round nose and cheeks, and the skinny neck.
Kaa is pointier, with his eyes higher:
http://vinylmationkingdom.com/wp-content/uploads/2011/05/kaa.png
The really cool thing is that, while there are similarities, the deathfin is no more a copy of either than they are like each other. They're just using a similar school of art with some of the same underlying principles.
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Ellen's latest sketch on the Muse Fusion page has started a discussion about body proportion when drawing dwarves (something you nailed in this picture) because it's different from standard human proportion. I actually went out and looked up some references for how many "heads" high various figures should be.
Re: Hmm...
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I particularly like art books that focus on anatomy because that can help with descriptions or with designing new species. I spent a lot of time looking at different dinosaurs, large sea animals, and mythical beasts when I went to design Torn World's food web. I wanted the sea monsters to be biologically plausible, exciting in stories, and photogenic.
If this gets to the next stage...
(Anonymous) 2011-05-14 05:14 pm (UTC)(link)1)Currently, the people on deck aren't tall enough to see over the rails of the ship. I realize that many of the crew aren't "giants", but since this is one of *their* ships, the structure should account for their reduced height;
2)Also in terms of proportion, that's an awfully wide deck for a sail-powered ship. Either narrow the deck, broaden the sails (and possibly add some evidence of rigging), or some combination of the two for a more plausible wind-powered craft.
3)This last one may be something I need to take up with Elizabeth rather than you, but here goes -- my sense of what happened in reading the scene was that Brelig repeatedly struck at the same eye. If that's a correct interpretation, his position in the deathfin's mouth needs to be shifted somewhat to the left to make the already-injured eye a viable target. OTOH, Elizabeth could simply add a word or two to indicate that Brelig's last blow was directed toward the "other" or "uninjured" eye of the monster.
Other than all of that , *love* the overall composition and use of perspective. You've done a great job of capturing Brelig's dwarvish proportions!
[From Elizabeth's "my_partner_doug" on LJ, who has no Dreamwidth account]
Yes...
For the third, yes, Brelig is supposed to be swinging at the same injured eye again. If you look closely, you'll see that he wouldn't be able to reach the other eye anyway, which is accurate given the respective sizes of warwailor and deathfin. So it needs to be the injured eye on the same side he's hanging from. I believe that tweaking his arm position slightly, to make it look like he's farther back in the deathfin's mouth, should fix this.
Re: If this gets to the next stage...
You're perfectly welcome to login via OpenID, or comment on LJ, if that's easier for you. Or keep commenting the way you did, if you don't mind signing your posts :) Either way, thanks for the feedback!
Re: If this gets to the next stage...
It's medium size: It doesn't need to be as fast as a small messenger nor as big as a cargo boat. It's a cruise ship, sort of historic style: not as huge and fancy as modern ones, but a nice ship with some private cabins and a lounge. So it needs both open deck space and rooming space. It needs to be versatile, and it's in water where they're not hurting for wind: It has a moderate amount of sail, 2 or 3 masts, probably with both square and lateen (triangular) sails. It carries tourists and will be attacked by monsters: It needs safety railings all around, which will be visible, and moderate weaponry (not all which need be visible). Also the waters around Farpoint town are shallow: they do need to mind their draft, so the ship won't ride as low in the water as some of the big ocean ships can.
This site gives a nice overview of ship types:
http://www.thepirateking.com/ships/ship_types.htm
Notice there's a lot of variety and not much standardization. As long as we don't make a big goof the results should be plausible. The closest ones were caravel, carrack, galleon (all related).
I'm leaning towards galleon: a sleek, elegant ship that can move briskly and defend itself. It has raised decking aft, and often fore (don't go too high there, it adds drag), good for cabin and recreational space for tourists.
Good line art of a medium galleon & other ships:
http://www.keyshistory.org/SS-Sp-Sail-ships.html
Excellent overhead view of a galleon, though it's narrower than a cruise ship would probably be; broaden the middle of this one slightly and it's a great reference:
http://img.brothersoft.com/screenshots/softimage/g/galleon_3d_screensaver-11823-1234427318.jpeg
The smaller of these is good too:
http://i84.photobucket.com/albums/k3/Wolfshanze/Games/GermGalleon1.png
This one is too big and the sails are all square, but it's the only photo I could find of a real galleon with her sails unfurled:
http://img2.allvoices.com/thumbs/event/609/480/64359885-spanish-galleon.jpg
These should give you an idea of the target range. Like I said, there's wiggle room in the design.
This cutaway shows the inside structure:
http://www.boundingmain.com/images/ships/galleon_sm1.gif
Re: If this gets to the next stage...
Re: If this gets to the next stage...
Re: If this gets to the next stage...
I think that
I've got your email address; I'll send you my rough draft of the deathfin entry. I don't think Ellen has had time to edit that one yet.
Yay Deathfin!
It might be cool to show one "giant" person along with the "normal sized" dwarves, assuming, of course, that there's at least one giant member of the crew in this story.
I think the main thing that I'd like to see in the finished drawing is a sense of the shininess of water, both the water in the ocean and the drops falling from the critter.
Re: Yay Deathfin!
Yes, there are people of various sizes among crew and passengers, although the two named warsailors are both normal-sized Duurludirj. Mirulani, a carnal worker, is a giant woman.
>>I think the main thing that I'd like to see in the finished drawing is a sense of the shininess of water, both the water in the ocean and the drops falling from the critter.<<
That's a good idea too.
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Linked!
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The story is already approved, so if you get the sketch updated and submitted, there may be time to post both together this month as part of the sea monster fest. That should get you some extra eyeballs too.
Re: Linked!
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Superb!
Wow!
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Yay!
http://www.tornworld.net/storypageview.php?id=284
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O_O
Question
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This is the gallery page for your sketches, if you want to see what I wrote about them.
http://pics.livejournal.com/ysabetwordsmith/gallery/00118spk